Godot 4.0: New Features demos
It's here!
After a very long wait (even by Godot standards!), we finally have our hands on Godot 4.
In this project, we've built upwards of 20 simple demos you can play with and learn from to try some of Godot 4.0's new features.
Feel free to run the project and test them out!
A Few Things of Note
Additionally to the demos you can run from the menu, we have some examples accessible only in the editor.
- in additional/custom_resources, you'll find a demonstration of custom resource exports, grouped exports, auto-generation documentation, and generally, the new inspector panel and export features
- in additional/POT_generation, we explain how to generate POT (translation) files
- in additional/snippets, you'll find a good number of examples of the new GDScript features and syntax
- in 2d_particles, there's an additional rainy scene
- in networking, you'll find no less than six different network architectures, which we tried to keep as simple as possible, demonstrating different setups.
Demos
In the running project, the navigation menu will provide a short description. Here is the full list of relevant directories:
- 2d Clipping
- 2d Dynamic Lights
- 2d Lighting
- 2d Particles
- 2d Physics Benchmark
- 3d Animation Tree Audio
- 3d Balls Pool
- 3d Particles
- 3d Physics Nodes
- Animation Retargeting
- Audio Polyphony
- Cutout Character
- Dialogue Tree
- Heightmap Physics
- Interface
- Interior
- Navigation
- Networking
- Environment
- Theme Variations
- Tilemap
- Tweens
- Flexbox
Credits
We didn't build those demos alone; We were greatly helped by:
- Fales
- Paulloz
- Tokage
- iFire
- Smix8
- Calinou
- Raulsntos
Controls
Most demos use:
- WASD
- 🖱 Mouse
- Left Mouse
- ␣ Space
Where relevant, we've described the controls.
License:
All code is MIT-licensed, and assets are CC-By 4.0 GDQuest.